Curriculum Vitae


Skills

C, C++, C#, Swift, Python, PHP

Unity 3D, RealityKit, OpenGL, DirectX, Unreal Engine, Xcode

Education

Rochester Institute of Technology - Masters in Game Design and Development, 2019

Birla Institute of Technology and Sciences - Pilani, B.E (Hons) in Computer Science, 2019

Strivr Labs Inc - Software Engineer, Immersive Platform

A startup focusing on using XR technologies for enterprise training.

2023 - Present

  • Currently leading the engineering efforts for the Apple Vision Pro initiative in collaboration with Bank of America. We are focusing on bringing our immersive training platform backed by conversational AI to this new device and fully utilise it's capabilities

  • Developed two apps for Apple Vision Pro, one using native codebase (Swift) and the other using Unity (C#) based on the needs of each project.

  • Developed and maintained core product functionalities for ‘Player', our core VR platform for delivering custom made course content to clients across various industries like Walmart and Sprouts. This project targets Meta Quest 3, 2, Pico Neo 3, 4K, 4Ks and HTC Vive along with Web XR.

  • Led the effort to upgrade our core product codebase from Unity 2021 to Unity 2022 LTS.

Tangible Play Inc / Osmo - Senior Software Engineer, Shared Games and Infrastructure Team

A startup focusing on using physical world in conjunction with digital world to create a new play experience for kids.

2019 - 2023

  • Led a team of 4 engineers to port our games to iPhones from iPads as a means to increase our TAM

  • Worked with the Customer Experience team throughout my tenure to make our product better.

  • Led an engineering team of 2 to create a game called MathBuzz which encourages cooperative play among kids.

  • Built custom shaders in Unity to meet our UI/UX and animation needs.

  • Developed the In-App purchasing module that is being used in 8 of our games which opened a new revenue stream.

  • Improved Osmoworld, our launcher app to make the onboarding process easier for new users.

  • Worked on a game called Osmo - ABCs, which teaches children the English alphabet and vocabulary. Added features like new language support, maintained and modified the game systems to suit our ever changing needs based on feedback from our play-testers.

  • Upgraded our older games with our new architecture which avoids duplication of assets and uses dependency injection making them easier to maintain and update.

Interactive Games and Media Department, RIT - Software Engineer / Graduate Assistant

A small web development team handling all the labs and admission reporting for all our college.

2016 - 2019

  • Completely reworked the codebase to make it modular. This made it easy for our team to develop it over the three years I worked.

  • Developed all the new modules like a module to handle the admission reporting for our college etc.

  • Revamped all the UI/UX for the website during the refactor to make it more user friendly and intuitive

  • Optimized database queries and improved system performance to handle large data volumes.

  • Participated in code reviews to ensure code quality and reliability.

MySmartPrice Web Technologies Pvt Ltd - Product Engineer

An e-commerce platform providing price comparison and product discovery services. ( www.mysmartprice.com )

2015 - 2016

  • Wrote crawler scripts to crawl the products from several e-commerce websites and list them on our website and increased the price accuracy of products by over 40%

  • Developed and maintained front-end features of the website using HTML, CSS, and JavaScript.

  • Collaborated with the design team to implement responsive and user-friendly interfaces.

  • Optimized website performance and loading speed through code optimization and image compression techniques.