Pilot Engine
I created this project for fun and while learning OpenGL.
Tech Stack
OpenGLC++
Some of my contributions for this project
- Proper GUI for everything, so that changes can be seen realtime
- Ability to save scenes and load them at a later time
- An Asset Manager to see the Assets loaded at any given time
- A searchable logger
- Ray Picking, and Pathing
- Multiple Viewports, with the ability to assign cameras as you please
- Animations for Combat
- Runs on Mac, Linux and Windows
